using System.Collections.Generic;using UnityEngine;using System.IO; //세이브파일 입출력using System.Runtime.Serialization.Formatters.Binary; //시리얼라이즈 직렬화using UnityEngine.SceneManagement; //scene사용public class SaveNLoad : MonoBehaviour{ [System.Serializable] public class Data { public float PlayerX; public float Player..