2025/03 15

26.a 오타 수정

using System.Collections;using UnityEngine;using UnityEngine.UI;public class OkOrCancel : MonoBehaviour{ private AudioManager theAudio;//오디오 매니저 장착 public string key_sound; public string enter_sound; public string cancel_sound;//각종소리 public GameObject up_Panel;//위쪽 판넬 활성화 public GameObject down_Panel;//아래쪽 판넬 활성화 public Text up_Text;//위쪽 텍스트 public Text down_Text;//아래쪽 텍스..