
using UnityEngine;public class WeaponSway : MonoBehaviour{ private Vector3 originPos;//기존위치 private Vector3 currentPos;//현재 위치 [SerializeField] private Vector3 limitPos;//sway 한계 [SerializeField] private Vector3 fineSightLimitPos;//정조준 sway 한계 [SerializeField] private Vector3 smoothSway;//부드러움 정도 [SerializeField] private GunController theGunController;//필요한 컴포넌트 ..